Archive for October, 2009

  • Nueva Inversion Millonaria en Area de Enfoque de Empresario Argentino

    Hace unos dias escribi un post sobre un empresario innovador llamado Ricardo Quesada quien es el lider del proyecto de codigo abierto llamado Cocos2d, plataforma de desarrollo de juegos iPhone con mas de 400 clientes.  Increiblemente, hoy se anunció una inversion por parte de un reconocio inversionista (Sequoia) y otros en una empresa llamada Unity quien se enfoca en el mismo mercado que Ricardo (con algunas diferencias).

    Ricardo ha liderado un proyecto exitoso de codigo abierto, tiene pasion y talento.  Llego la hora, segun yo, de que uno o mas inversionistas analizen la posibilidad de fondearlo para atacar este mercado que tiene excelentes perspectivas de crecer.  Obviamente, Ricardo tendria que comprobarles que tiene la vision y el poder de construir el equipo para lograr sus objetivos. Sin embargo, despues de hablar con el sobre su experiencia y conocerlo un poco, algo me dice que esto no esta fuera de su alcance. :)

  • Sequoia Backs iPhone Game Developer Unity With $5.5 Million

    A few days ago, I wrote a post about entrepreneur Ricardo Quesada who is the technical lead of the open source iPhone game development platform called Cocos2d. Now comes the news that Sequoia and some Angels have invested in Unity who “plays” in the same space. Interestingly, Unity reports less customers (325) than Cocos2d.

    Sequoia and the Angels have most certainly laid out some funds because they see excellent growth in this space.  Aside from this, I’m sure they were favorably impressed with Unity’s offering and its management team.  Ricardo is hard at work at polishing his product, which is on it’s 0.82 release.  Nevertheless, as soon as he finishes this phase, it would be great if he could build a team (I’m sure he can build a capable one) and get one or more backers to fulfill the potential of Cocos2d. Go Ricardo Go!

  • Epoca de Entrevistas con Empresarios, Autores y CEOs

    Mi impresión es que muchos piensan que para tener un blog hay que saber mucho.  Soy ejemplo que comprueba que esto no es cierto. :)  Digo esto porque he estado fascinado estos días con las conversaciones que he podido sostener con personas impresionantes.  Solamente en este periodo he podido hablar con dos jóvenes de Argentina con logros impresionantes de innovación digital, dos CEOs exitosos de la industria de software y la autora de uno de mis libros favoritos, “The Company of the Future.”

    Para la mayor parte de mi vida he leído sobre y analizado tendencias de la tecnología y solo es ahora que me lance como empresario dentro de este ámbito.  De pronto por eso me estimula tanto interactuar con personas que comparten esta misma pasión ya sea porque lo están ejecutando o porque lo han estudiado a fondo.

    Lo surreal de esta época en mi vida es que, al mismo tiempo que estoy hablando con estas personas exitosas (de America Latina y por fuera), estoy dictando unas conferencias para la Presidencia de la Republica de Colombia a unos jóvenes.  Por falta de tiempo, he estado dictando las conferencias y saliendo tan pronto termino y es difícil saber si mi mensaje le llega a algunos de estos jóvenes.

    Tengo que ser honesto y decir que mi impresión ha sido que la mayoría de estos jóvenes tienen  otras cosas en sus mentes que los impide entender el mensaje.  Sin embargo, tengo que creer que una fracción de los que escuchan nuestras charlas, logran captar que con pasión e interés en algún tema, tienen el potencial de lograr grandes cosas gracias a los cambios generados por el avance de las tecnologías de Internet.  Por lo menos eso es lo que yo me digo a mi mismo. J

  • Want to Produce Great iPhone Games? Argentina has the Tools You Need

    My conversation with Ricardo Quesada, creator of Cocos2d iPhone Games Development Platform

    Ricardo Quesada of Cocos2dIt’s not every day that you get to talk to a top iPhone tools developer who also is a unicyclist.  Ricardo Quesada is unique Argentinean who’s made digital innovation part of his professional life for more than 10 years. After leaving his post at a top security software firm called Core Security Technologies (founded in Argentina), Ricardo decided to jump into something he had always found fun, creating games.

    After some jam sessions with some buddies who shared his passion for the Python programming language as well as creating games, a game development platform called Cocos2D began to take shape as an open source project.  Though their initial focus was creating games for the PC, when Apple released the production version of the iPhone Software Development Kit (SDK) by 2008, Cocos2D had already been ported for that platform and was rapidly gaining fans all over the globe (e.g., US, Europe, Japan, China, Korea, etc.).

    By the end of 2008 at least 40 iPhone games developed using Cocos2D were available with some of these hitting the Top 10 list.  Around May of 2009, Stick Wars, developed with the Cocos2D framework was the number one selling app on the Apple App Store for three weeks making it one of the best selling apps.  Fortunately, such successes have resulted in donations to the open source project from grateful developers.

    Thanks to improvements that Ricardo and the active Cocos2D community continue to make, this framework continues to add functionality on top of an already impressive OpenGL graphics engine and developer-friendly design. In January 2009, The Registered voted Cocos2D the number one open source project for the iPhone.

    All of this is a testament to Ricardo, a talented developer committed to following his passion, as well as a growing community of professionals (technical and otherwise) in Latin America who understand that the world has changed.  The Internet is an instant onramp to a global marketplace of ideas and opportunities no matter where you happen to reside. Entrepreneurs like Ricardo realize that old paradigms of emerging world professionals being content with less interesting challenges are no longer necessary when you can instantly have access to the global marketplace.

    Though is only at version 0.8 with the Cocos2D framework, he is working feverishly to get it to level that he feels will deserve the 1.0 designation.  From a business perspective, it will be interesting to see where he takes the business model, which today consists of selling some sample code that he developed when he was creating his own games with the framework.  For the moment, he is intelligently focusing on making sure he is attending to the needs of his developer users.

    Nevertheless, one can’t help speculating the possibilities for creating a commercial version with strong collaborative features that could enable developers and non-developers at disparate locations to quickly brainstorm, prototype and develop new games.   Another target audience, in the future, may even be digital agencies without deep game development expertise looking to quickly and collaboratively prototype game concepts for their clients within new marketing initiatives. Whatever develops, one thing seems to be assured: Ricardo will have a lot of fun.