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Posts Tagged ‘iphone’

CEO Guide: Steve Jobs & The Future of the Media Industry

January 29th, 2010

steve-jobsThe launch of the Apple iPad was tad underwhelming for a lot of analysts.  Nevertheless, for anyone who’s interested in the continuing saga of the disruption of the media industry, this was an important chapter in the evolution of what the new media industry will look like.  Nobody is better fit to be the principle protagonist of this new chapter than Steve Jobs, successful CEO of a digital electronics (aka, computer) firm and former CEO of a media firm (Pixar).

Apple has all the freedom it wants in creating interesting new devices and software.  Nevertheless, when it comes to dealing with book publishers, studios and the like, things can seem a bit, shall we say, confining.  These companies are scared to death of a further squeeze on margins and having their valuable content swimming around on the Internet for free.

With the iPad, Jobs has launched yet another device for viewing all types of content including, now, books.  As more and more millions of users consume media on one or more of these devices, Jobs is creating a gated distribution system where he can experiment with different pricing schemes.  As more and more publishers, studios and music companies come on board and accept this state of affairs, it becomes harder for the remaining companies to hold out.

I’m sure some of these hold outs correctly understand the incredible power that could potential be in the hands of one company (Apple) and shudder.  However, as Jobs continues to add more consumers and more devices, these companies will find it more and more difficult to stay away from his massive distribution system.  The Apple media consumption ecosystem will only become more compelling as it’s pace of digital innovation accelerates.

It certainly is an amazing thing to watch.  While many executives understand from a theoretical level that things are changing (particularly in the media industry), Jobs understands what he needs to do to take advantage of what’s happening.  While many focus on specific nuances of each beautifully designed gadget that he launches, they risk losing the forest from the trees.

A major transformation is taking place before our eyes.  Content creation in the form of books, newspapers, movies, and music as a business has been bound to specific distribution businesses for many years. Sometimes they reside in the same legal entity (e.g., newspapers) and sometimes have ties to well-established distribution partners and Jobs is accelerating the transformation of these distribution channels (in many cases physical channels) into one digital bit stream.

In the process, the actual content will certainly be transformed.  Just as music companies are able to provide added content through iTunes; book publishers, newspapers and others will be able to provide added value through these new channels.  There will be many players vying for a role in this new ecosystem, but Steve Jobs, with a growing minion of subscribers to his media consumption platform (e.g., iTunes, iBook, Apps, etc.) will be a difficult force for the any media company to ignore.

Nueva Inversion Millonaria en Area de Enfoque de Empresario Argentino

October 26th, 2009

Hace unos dias escribi un post sobre un empresario innovador llamado Ricardo Quesada quien es el lider del proyecto de codigo abierto llamado Cocos2d, plataforma de desarrollo de juegos iPhone con mas de 400 clientes.  Increiblemente, hoy se anunció una inversion por parte de un reconocio inversionista (Sequoia) y otros en una empresa llamada Unity quien se enfoca en el mismo mercado que Ricardo (con algunas diferencias).

Ricardo ha liderado un proyecto exitoso de codigo abierto, tiene pasion y talento.  Llego la hora, segun yo, de que uno o mas inversionistas analizen la posibilidad de fondearlo para atacar este mercado que tiene excelentes perspectivas de crecer.  Obviamente, Ricardo tendria que comprobarles que tiene la vision y el poder de construir el equipo para lograr sus objetivos. Sin embargo, despues de hablar con el sobre su experiencia y conocerlo un poco, algo me dice que esto no esta fuera de su alcance. :)

Sequoia Backs iPhone Game Developer Unity With $5.5 Million

October 26th, 2009

A few days ago, I wrote a post about entrepreneur Ricardo Quesada who is the technical lead of the open source iPhone game development platform called Cocos2d. Now comes the news that Sequoia and some Angels have invested in Unity who “plays” in the same space. Interestingly, Unity reports less customers (325) than Cocos2d.

Sequoia and the Angels have most certainly laid out some funds because they see excellent growth in this space.  Aside from this, I’m sure they were favorably impressed with Unity’s offering and its management team.  Ricardo is hard at work at polishing his product, which is on it’s 0.82 release.  Nevertheless, as soon as he finishes this phase, it would be great if he could build a team (I’m sure he can build a capable one) and get one or more backers to fulfill the potential of Cocos2d. Go Ricardo Go!

Want to Produce Great iPhone Games? Argentina has the Tools You Need

October 22nd, 2009

My conversation with Ricardo Quesada, creator of Cocos2d iPhone Games Development Platform

Ricardo Quesada of Cocos2dIt’s not every day that you get to talk to a top iPhone tools developer who also is a unicyclist.  Ricardo Quesada is unique Argentinean who’s made digital innovation part of his professional life for more than 10 years. After leaving his post at a top security software firm called Core Security Technologies (founded in Argentina), Ricardo decided to jump into something he had always found fun, creating games.

After some jam sessions with some buddies who shared his passion for the Python programming language as well as creating games, a game development platform called Cocos2D began to take shape as an open source project.  Though their initial focus was creating games for the PC, when Apple released the production version of the iPhone Software Development Kit (SDK) by 2008, Cocos2D had already been ported for that platform and was rapidly gaining fans all over the globe (e.g., US, Europe, Japan, China, Korea, etc.).

By the end of 2008 at least 40 iPhone games developed using Cocos2D were available with some of these hitting the Top 10 list.  Around May of 2009, Stick Wars, developed with the Cocos2D framework was the number one selling app on the Apple App Store for three weeks making it one of the best selling apps.  Fortunately, such successes have resulted in donations to the open source project from grateful developers.

Thanks to improvements that Ricardo and the active Cocos2D community continue to make, this framework continues to add functionality on top of an already impressive OpenGL graphics engine and developer-friendly design. In January 2009, The Registered voted Cocos2D the number one open source project for the iPhone.

All of this is a testament to Ricardo, a talented developer committed to following his passion, as well as a growing community of professionals (technical and otherwise) in Latin America who understand that the world has changed.  The Internet is an instant onramp to a global marketplace of ideas and opportunities no matter where you happen to reside. Entrepreneurs like Ricardo realize that old paradigms of emerging world professionals being content with less interesting challenges are no longer necessary when you can instantly have access to the global marketplace.

Though is only at version 0.8 with the Cocos2D framework, he is working feverishly to get it to level that he feels will deserve the 1.0 designation.  From a business perspective, it will be interesting to see where he takes the business model, which today consists of selling some sample code that he developed when he was creating his own games with the framework.  For the moment, he is intelligently focusing on making sure he is attending to the needs of his developer users.

Nevertheless, one can’t help speculating the possibilities for creating a commercial version with strong collaborative features that could enable developers and non-developers at disparate locations to quickly brainstorm, prototype and develop new games.   Another target audience, in the future, may even be digital agencies without deep game development expertise looking to quickly and collaboratively prototype game concepts for their clients within new marketing initiatives. Whatever develops, one thing seems to be assured: Ricardo will have a lot of fun.